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Production Sovereign Structures

Production Sovereign Structures

Overview

Production Sovereign Structures increase the speed at which your city produces items and units by boosting hourly production rates. Unlike resource structures, these require ongoing resource upkeep.

Types of Production Structures

Secondary Resources

  • Cattle Rancher: Bonus to Livestock
  • Bladesmith: Bonus to Swords
  • Renderer: Bonus to Leather Armour
  • Farrier: Bonus to Horses
  • Bowyer: Bonus to Bows
  • Poleturner: Bonus to Spears
  • Bridlemaker: Bonus to Saddles
  • Plate Forger: Bonus to Plate Armour
  • Armourer: Bonus to Chainmail Armour
  • Engineering Yard: Bonus to Siege Blocks
  • Papermill: Bonus to Books
  • Brewers' Yard: Bonus to Beer

Military Units

  • Finishing School: Bonus to Diplomatic Units
  • Training Ground: Bonus to Spearmen Units
  • Target Range: Bonus to Ranged Units
  • Military Academy: Bonus to Infantry Units
  • Jousting Yard: Bonus to Cavalry Units
  • Assembly Yard: Bonus to Siege Units

Bonus Calculation

Base Formula

(5 + [Additional Terrain Bonus]) × [Structure Level] = Percentage Bonus
  • Base Range: 5% to 25% (Structure Levels I-V)
  • With Terrain Bonus: Up to 8% to 40% maximum

Terrain Bonuses

Different terrain types provide additional bonuses (+1%, +2%, or +3% per level):

+3% Per Level Bonuses

Terrain Type Structure Production
Rocky Outcrop Farrier Horses
Bountiful Land Cattle Rancher Cattle
Abundant Crops Brewer's Yard Beer
Rich Clay Seam Papermill Books
Wooded Land Poleturner Spears
Sharp Crags Bladesmith Swords
Thick Forest Bowyer Bows
Clay Seam Renderer Leather Armour
Craggy Peaks Armourer Chainmail
Abundant Quarry Plate Forger Plate Armour

+2% Per Level Bonuses

Terrain Type Structure Production
Treacherous Mountains Brewer's Yard Beer
Abundant Clay Papermill Books
Turned Clay Bridlemaker Saddles
Bleak Mountains Finishing School Diplomats
Wooded Glade Training Ground Spearmen
Dense Forest Target Range Archers
Rich Quarry Military Academy Swordsmen
Fertile Pasture Jousting Yard Cavalry
Landslip Assembly Yard Siege Engines

+1% Per Level Bonuses

Terrain Type Structure Production
Fertile Ground Farrier Horses
Alluvial Plain Cattle Rancher Cattle
Fertile Orchard Brewer's Yard Beer
Light Woods Poleturner Spears
Mountains Bladesmith Swords
Forested Hilltop Bowyer Bows
Heavy Clay Seam Bridlemaker Saddles
Exposed Clay Renderer Leather Armour
Stony Ground Armourer Chainmail
Lonely Peaks Plate Forger Plate Armour
Scrubland Finishing School Diplomats
Tundra Training Ground Spearmen
Clearing Target Range Archers
Moor Military Academy Swordsmen
Open Plains Jousting Yard Cavalry
Wooded Quarry Assembly Yard Siege Engines

Upkeep Costs

Production Structures require significant resource upkeep, automatically deducted from your city's income:

Structure Level Hourly Cost (Each Resource)
Level I 150 Wood, Clay, Iron, Stone
Level II 300 Wood, Clay, Iron, Stone
Level III 600 Wood, Clay, Iron, Stone
Level IV 1,200 Wood, Clay, Iron, Stone
Level V 2,400 Wood, Clay, Iron, Stone

Critical: If you run out of basic resources, the server will automatically shut down your most recent production structures and cancel sovereignty claims until resource balance is restored.

Resource Shortage Management

When resources run out, the system:

  1. Identifies the most recently built Production Structure
  2. Stops its bonus and applies the loss to existing production orders
  3. Cancels sovereignty claim on that square (sovereignty begins dropping)
  4. Repeats for next most recent structure if needed

Recovery Process

  • Place an army back on the square
  • Reinitiate sovereignty claim
  • Once sovereignty reaches 100% at the correct level, structure bonuses resume
  • If not re-established, sovereignty and structures will continue to level down

Strategic Considerations

  • Specialization: Focus on specific production areas for maximum efficiency
  • Resource Management: Ensure sustainable resource income before building high-level structures
  • Terrain Selection: Choose terrain types that match your production goals
  • Distance vs. Benefit: Balance sovereignty upkeep costs with production bonuses
  • Economic Planning: Production bonuses of 250%+ are achievable with proper planning