Phase Two Curriculum
Introduction¶
Congratulations on reaching Phase Two! This phase focuses on developing your city further and starting your second city. ITG is here to support your growth - if you need resources, just ask in AC and someone will help you.
Important Notes¶
- Advanced buildings should not be built until your city is large enough to support them (after 5,000 population)
- Most building recommendations don't go past level 12 due to the Exodus operation
- Complete Exodus research as soon as possible to move out of the newbie ring
- Warehouse must reach level 20 to research Exodus
Essential Buildings¶
Resource Production Buildings¶
- Flourmill - Increases food production
- Stone Mason - Increases Stone production
- Foundry - Increases iron production and opens Blacksmith, Forge and Plate Armourer
- Kiln - Increases clay production
- Carpentry - Increases wood production and opens Fletching and Bowyer Research
Storage Buildings¶
- Storehouse - Level 15 (opens Warehouse with Inventory Management Research)
- Warehouse - Level 20 (opens Inventory Exodus Research)
Other Essential Buildings¶
- Library - Level 12
- Consulate - Level 12
- Marketplace - Level 12
- Mage Tower - Level 12
- Tavern - Level 2 (for Trade and Diplomatic quests until Block and Tackle and Inquisitive Populace are received)
- Note: Some players find level 8 speeds up discoveries
- Paddock - Level 7-12 (for population and profit)
- Common Ground - Level 7-12 (for population and profit)
- Barracks - Level 12
- Blacksmith - Level 12 (chain-mail is an easy source of early income)
- Cottages - Build as many as fit (ensure demolition is researched for future space needs)
- Brewery - Level 1
- Architect Office - Optional (can reduce advanced build times, can be demolished later)
Important Considerations¶
- Consider founding a second city after reaching 450 population
- All resource plots should reach level 12
- Focus on buildings that support your immediate needs and research goals
Phase Two: Part 2 - Second City Planning¶
Introduction¶
Congratulations on preparing for your second city! Remember, ITG is here to support your growth - just ask in AC for any needed resources.
Building Strategy¶
- Avoid building advanced (tier 2) buildings until your city can support them
- For detailed examples, see the Common Questions Blog
Important Note on Tenaril Spell¶
⚠️ Warning: While tempting, avoid using the Tenaril Spell to move your first city. Although it moves your city instantly, it takes your plots with you. Since you spawn on a 5-food tile, moving with Tenaril means keeping that 5-food tile regardless of destination. Better to Exodus to a 7-food tile first, then use Tenaril if desired.
Building Levels¶
- Generally, don't build above level 12 until you decide on permanent city locations
- Exception: Build higher if you run out of research
- Key buildings to consider upgrading for research:
- Marketplace - Enables more van construction
- Barracks - Enables more military research
Advanced Gameplay¶
Harvesting and Gathering¶
- Caravans harvest: food, gold, wood, clay, iron, and stone
- Cotters harvest: grapes, herbs, hides, minerals, equipment, and skysplinters
- Specialized Units:
- Herbalists: Rare herbs
- Miners: Rare minerals
-
Skinners: Animal Parts, Salts, and Hearts of Darkness
- For item usefulness in crafting, check Justic Badstone's profile
Crafting¶
- Requires Crafting Branch research
- Needs special buildings and extensive research
- Note: Crafting guide pending update
Quests¶
- Tavern Level 2 enables:
- Trade quests (level 1)
-
Diplomatic quests (level 2)
-
Higher levels provide:
- More frequent quests
-
Longer completion times
-
Important discoveries:
- Inquisitive Populace (earlier detection of hostile diplomatic units)
- Block and Tackle (faster caravan loading)
Quest Strategy¶
- Can demolish tavern after earning discoveries
- Level 2 is sufficient if planning demolition
- Consider keeping if you enjoy quests
- Quest Rewards and Costs Spreadsheet
Mysteries¶
Allembine¶
- Reward: +5 research points per Library level
- Requirement: Create 25 advanced spies
- Complete location list available on SirCarl's profile
Steamtastic Brewery¶
- Reward: Gnome-brew discovery (reduces beer brewing costs)
- Requirement: Send 125 spies/advanced spies
- Location: Map Link
More mysteries available at Illyriad Institute
Additional Resources¶
- Master Hunter's Guide (temporary)
- [Justic's Diplomacy Guide]
- [Guide to Trade]
- Questions and Answers
- Siege to Grow Guide
Final Note¶
This guide provides an introduction to Phase Two, but Illyriad offers much more to explore. For questions:
- Ask in your AC
- Send in-game mail to Alestrenia (ITG member)
- Check the Questions and Answers post
Special thanks to Sir Ivanhoe, Lupia, and Hagar for their contributions to this guide.