Everything you need to know about commanders
Table of Contents¶
- What are Commanders?
- Getting Started
- Creating Commanders
- Choosing Commander Units
- Skill Trees
- Experience Gain
- Resurrection
What are Commanders?¶
Commanders are the leaders of your armies. They:
- Come in all shapes and sizes
- Can be used for many different purposes (attacking, raiding, defending, etc.)
- Are essential for army functionality (without a commander, your army is powerless)
Getting Started¶
Creating Commanders¶
- Access the Commanders interface:
- Mouse over the Military button on the main page
-
Commanders is the second sub-button from the right
-
Requirements:
- At least 1 trained troop that is not in an army
-
Appropriate research level for the number of commanders you want to maintain
-
Commander Limits (based on research):
- Militia: 1 commander
- Conscription: 2 commanders
- Call to Arms: 3 commanders
- Standing Army: 4 commanders
- Warcraft: 5 commanders
Note: When a commander dies, you can either resurrect them (for a price) or create a new one.
Choosing Commander Units¶
Available Commander Types:
- Any tier 1 or tier 2 troop you can train
- Siege engines cannot be commanders
Commander Bonuses:
- T1 commanders: +5 levels in divisional bonus for defense of their type
- T2 commanders: +5 levels in divisional bonus for attack of their type
Strategic Considerations:
- T2 cavalry units typically have the best base stats
- The extra attack from a cavalry commander often outweighs the 5% attack bonus from matching unit types
- General rule: Use matching unit type commanders for divisions over 1000 troops
- T2 cavalry commanders won't slow down armies unless they contain T1 cavalry
- For T1 cavalry armies, consider using T1 cavalry commanders to maintain maximum speed
Managing Commanders¶
Army Organization:
- Minimum: 1 division commanded by a commander
- Maximum: 5 commanded divisions
- Multiple commanders' attack and defense values stack
- Example setup:
- 3 T2 cavalry commanders leading 500 bow units each
- 2 T2 infantry commanders leading 1500 infantry each
Commander Skills¶
Skill Trees¶
After researching Command, you can research commander skills. There are four skill trees, and you can research one skill per level of your barracks (all skills available at barracks level 20).
Defensive Tactics¶
- Agile Defence: +1% defence against spears per level
- Interlocked Shields: +1% defence against swords per level
- Square Formation: +1% defence against cavalry per level
- Tortoise Formation: +1% defence against bows per level
Discipline¶
- Force of Will: +5% resistance to magic (currently unused)
- Forced March: +5% on slowest unit speed per level
- Military Logistics: +5% maximum load of total unit per level
Offensive Tactics¶
- Bloodlust: +1% attack for swords per level
- Charge: +1% attack for cavalry per level
- Close Quarter Penetration: +1% attack for spears per level
- Concentrated Fire: +1% attack for bows per level
Seasoning¶
- Accelerated Healing: HP regeneration speed increased by +1 hp/hour per level
- Vitality: +50 HP per level
- Avoid Charge: Better defence against cavalry for your commander
- Break Spear Wall: Better defence against spears for your commander
- Cover: Better defence against bows for your commander
- Heroism: Increased damage dealt by your commander
- Sword Mastery: Better defence against swords for your commander
- Uncanny Sense: Higher chance to survive an assassination attempt
- Defy Death: Improved chance to survive a battle even when reduced to 0 HP
Skill Leveling Guide¶
General Leveling Order (Both Offensive and Defensive)¶
- Heroism → Level 10
- Provides base attack that doesn't require retraining
-
For small armies, level until commander's attack matches army's attack
-
Divisional Bonus → Level 10
- Match to your army type (e.g., Bloodlust for infantry)
-
Increases attack per troop
-
Defy Death → Level 10
- Reduces resurrection costs
- More important for higher-level commanders
Offensive Commanders¶
- Forced March → Level 10
- Increases army movement speed
- Allows more frequent attacks
After these core skills, consider:
- Military Logistics (for raiding)
- Force of Will (for spell resistance)
- Uncanny Sense (for assassination protection)
Defensive Commanders¶
- Personal/Divisional Defense Bonus → Level 10
- Choose based on army size:
- Large armies (~1000+ troops): Divisional bonus
- Smaller armies: Personal bonus
-
Consider terrain when choosing defense type:
- Plains: Focus on cavalry defense
- Forests: Focus on infantry defense
-
Uncanny Sense → Level 10
- Critical for defense against assassins
-
Can be prioritized earlier if needed
-
Remaining Personal/Divisional Bonus
- Level the bonus type not chosen in step 4
Note: You can adjust this order based on your specific needs and playstyle. Different strategies may require different skill priorities.
Advanced Topics¶
Experience Gain¶
Commanders gain XP when their division's troops kill enemy units:
- Against players: XP equal to the gold upkeep of killed units
- Against NPCs: XP equal to the Experience value listed for the NPC troop
XP Needed to level Commanders¶
| Level | XP |
|---|---|
| 1 | 10 |
| 2 | 30 |
| 3 | 70 |
| 4 | 130 |
| 5 | 210 |
| 6 | 310 |
| 7 | 430 |
| 8 | 570 |
| 9 | 730 |
| 10 | 910 |
| 11 | 1,110 |
| 12 | 1,330 |
| 13 | 1,570 |
| 14 | 1,830 |
| 15 | 2,110 |
| 16 | 2,410 |
| 17 | 2,730 |
| 18 | 3,070 |
| 19 | 3,430 |
| 20 | 3,810 |
| 21 | 4,210 |
| 22 | 4,630 |
| 23 | 5,070 |
| 24 | 5,530 |
| 25 | 6,010 |
| 26 | 6,510 |
| 27 | 7,030 |
| 28 | 7,570 |
| 29 | 8,130 |
| 30 | 8,710 |
| 31 | 9,310 |
| 32 | 9,930 |
| 33 | 10,570 |
| 34 | 11,230 |
| 35 | 11,910 |
| 36 | 12,610 |
| 37 | 13,330 |
| 38 | 14,070 |
| 39 | 14,830 |
| 40 | 15,610 |
| 41 | 16,410 |
| 42 | 17,230 |
| 43 | 18,070 |
| 44 | 18,930 |
| 45 | 19,810 |
| 46 | 20,710 |
| 47 | 21,630 |
| 48 | 22,570 |
| 49 | 23,530 |
| 50 | 24,510 |
| 51 | 25,510 |
| 52 | 26,530 |
| 53 | 27,570 |
| 54 | 28,630 |
| 55 | 29,710 |
| 56 | 30,810 |
| 57 | 31,930 |
| 58 | 33,070 |
| 59 | 34,230 |
| 60 | 35,410 |
| 61 | 36,610 |
| 62 | 37,830 |
| 63 | 39,070 |
| 64 | 40,330 |
| 65 | 41,610 |
| 66 | 42,910 |
| 67 | 44,230 |
| 68 | 45,570 |
| 69 | 46,930 |
| 70 | |
| 71 | 49,710 |
| 72 | 51,130 |
| 73 | 52,570 |
| 74 | 57,827 |
| 75 | 63,609 |
| 76 | 69,969 |
| 77 | 76,965 |
| 78 | 84,661 |
Resurrection¶
When a commander dies in battle: 1. They return to your town 2. You can choose to resurrect or destroy them
Resurrection Costs:
- Gold: 100 + (Level × 1000)
- Time: Level + 1 hours
Strategy Tip: Consider leveling commanders at low levels when resurrection costs are lower, then level them up when you have more resources to use.
Edited by GM Luna - 28 Feb 2012 at 18:50